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Revoltech Alien: New Images

 

The upcoming Kaiyodo Revoltech "Alien" figure keeps looks better and better!

The wait is over for those fans and collectors looking for an affordable small-scale highly articulated Alien xenomorph figure.

Kaiyodo has a winner on its hands!

The features...

 

The Alien apparently uses two types of slightly re-designed Revoltech joints.  The one pictured on the left of both photos appears to be a standard Revoltech joint only that it doesn't use a locking cap insert.

I can see no obvious reason why they'd create a Revoltech joint without a locking cap insert other than cost.  A two-part joint would be less expensive to produce and quicker to assemble than a three part joint.

The one pictured on the right in both photos seems to be more of a cosmetic re-design, with one part of the joint having a split down the middle in which the other half is inserted.

 

If it's one thing the Revoltech Alien will have is posability! The articulation, including the bendable tail, will afford the collector a myriad of poses.

Click on the images for further descriptions.  Photos courtesy of Hobby Stock  (blog.hobbystock.jp)

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  1. hello all, i just bought this figure! However, i was wondering about the arm joint that is connected to his body. It seems to make his arms move up and down in a vertical motion parallel to his body but seems to be able to only do that. I was wondering if there was any way to get is shoulder joint to let his arms move horizontally.

    • Hi, James.

      As you're probably aware, sometimes Revoltech joints don't act like conventional action figure joints.

      In most conventional action figures, when you rotate a limb, the actual parts that make up the joint rotate with the limb. This means that all the rotational axis of the joint are where you'd logically expect them to be, which makes posing limbs predictable. This doesn't always happen with Revoltech joints.

      Sometimes the limb will spin around the Revolver joint's peg but the Revolver joint itself actually remains stationary. This means that axes of rotation of the joint don't change.

      This requires you to remove the limb and reposition the Revolver joint itself until its rotational axes are where you need them to be before reattaching and posing the limb.

      This would be the solution for the Alien figure to achieve the full range of motion for the arms when posing. However, the torso hole for the shoulder Revolver joint on Alien figure is very, very tight.

      I was able to only remove the torso/shoulder joint using a pair of pliers and quite a bit of force, being very careful to pull along the same axis that the torso peg hole is aligned to.

      Example:

      Pull long this axis to remove the Alien's shoulder joint.

      Both left and right side torso holes for the shoulder pegs are very tight and it's one of the negative aspects of the Revoltech Alien figure.

      The solution to make re-posing easier would be to either slightly enlarge the torso/shoulder peg holes, or thin the torso-side peg of the Revolver shoulder joint.

  2. WOW, thanks for the speedy reply! What you said also made perfect sense, ant the picture really helped! I did try to pull out the shoulder joint, however, i refused to budge and i quite fearing breaking something. I would have more confidence if i knew there was a place i could go to buy replacements. I guess he shall be forever frozen with his arms to his sides. I did manage to get out the torso peg tho, thanks again! Any other tips on joint removal would also help.

  3. I know i just posted, but i decided to give it another go, and IT WORKED! Your sight is an amazing place, thanks for the great help! I am sure i would have broke my expensive figure without you, and there would have been no place to return it to =(

  4. @James

    Hi, James.

    I'm glad you were able to get your Revolver joints out without any breakage.

    I was certainly surprised by the amount of force it took to pull out these particular Revolver joints! Admittedly, it wasn't smart of me to use so much force.

    In hindsight, the smarter method to remove stuck joints is to use hot (not boiling) water or a hair drier to heat the body part around the joint while trying not to heat the joint itself.

    The heat makes the plastic expand a little, which might make removing the joint easier and lessening the chance of breaking something.

    I'm definitely going to lightly sand down the pegs on my Alien's shoulder joints to make them a little easier to remove next time.

    By the way, if you ever break a Revolver joint, you can buy packages of extra joints from Hobbylink Japan or AmiAmi.

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